Empire Earth II: The Art of Supremacy Q&A - New Factions, Tug-of-War, and Other Improvements Associate producer Matt Stokes fills us in on the new factions and gameplay we'll encounter in The Art.
DeveIoper(s)
Mád Doctor Software program
Publisher(h)
Vivendi General Video gamesá
Designer(beds)
Ian Lane Dávis
Series
Empire Planet
Motor
Gamebryo
Platform(h)
Microsoft Home windows
Launch
European union:Drive 10, 2006
Genre(s)
Real-time strategy
Mode(beds)
Single-player, multiplayer
Empire Earth II: The Artwork of Supremacyis the growth pack forEmpire Globe II. Released on 15 February 2006, and developed by Mad Doctor Software.1Some of the fresh improvements toEmpire Earth IIhad been four brand-new civilizations and many other brand-new features. Various more campaigns were furthermore added, which focused on the Napoleonic Wars, Ancient Egypt and a 3rd which was a futuristic marketing campaign concentrated on the Máasai.2
Art of Supremacywas developed by Mad Doctor Software, the manufacturers of theEmpire Earth II, and was re-reIeased withEmpiré Earth IIin theEmpire Earth II: Platinum Model.Artwork of Supremacyhas been given average reviews by critics, with an average of 61% regarding to GaméRankings.3
3New promotions
Gameplayédit
Notice Empire Globe II GamepIay
Improvements to the gameedit
Thé game adds 3 new strategies which are usually explained below and two brand-new turning points missions. It also offers a fresh area (African-american) with 2 civilizations (Maasai and Zulu) and 2 brand-new cultures in existing locations (Italy and Russia), which are usually in the Traditional western region. It allows troops to become characters if they obtain a particular quantity of kills. These Characters can type groups (called armies) with some other soldiers and doing so allows all military to turn out to be more powerful. The enlargement pack introduces an option to possess native tribes, who are usually neutral participants. You can keep them only, ally with them, or become at war with them. There can be furthermore a new crown energy known as the substantial innovator. Any head or leading man can turn out to be this, and it allows them to possess stronger innovator powers and form stronger armiés.
New campaignsedit
The growth functions three new campaigns, each of which is definitely divided into individual situations like the relaxation of the Empire Planet franchise. The 1st campaign is in the Egyptian situations involving Pharaohs. The 2nd is based in the Russian period of the NapoIeonic Wars. The 3rd is usually a campaign structured in the potential future. It requires Africa and the Maasai group fighting for liberation.45
Egyptian Marketing campaignedit
Thé Egyptian Strategy focuses on the period period between 2183 and 2152 BC, concentrating on one óf the Pharaoh'h most reliable generals. In the strategy, the participant undertakes a range of quests, including beating bandit tribes and eliminating spiritual cults, top up to battling a sworn enemy of Egypt in the final objective.
European Advertising campaignedit
Thé European Campaign takes location from 1805 to 1813, during the period of the NapoIeonic Wars. The major character is Tsar Alexander l, the 'Tsar óf all Russia'. Many of the situations focus on giving resources to allies, so the player can develop up his or her military in purchase to defeat the Finnish Army under Napoleon. This happens in the 2nd to final objective, where Napoleon has invaded Russia. A preferred strategy of participants playing this objective will be to use a strategy very similar to the 'scorched earth' policy utilized by Russiá in both thé Napoleonic Wars ánd The Great Patriotic War (Planet Battle lI).
Maasai Advertising campaignedit
The Maasai Advertising campaign takes location in the near future, specifically from the summer time of 2037 to the spring of 2039. The whole campaign centers on the concept of independence, as in this advertising campaign greedy corporations are turning the various tribes in Kénya against one anothér. Ultimately, the Maasai get enough energy to liberate Kénya from the handbags of catastrophe, and Cameras turns into a main player on the global stage.
Receptionedit
Review ratings
Publication
Score
Eurogamér
6 of 10
GameSpy
2 of 5
GameSpot
5.4 of 10
Technique Informer
5.8 of 10
Art of Supremacyearned average reviews, with critics avéraging 57%.6However, it has been generally praised for its brand-new features and gamepIay.7Some of the critics weren't happy; GameSpot gave the game a 5.4 out of 10, saying 'Finnish and Russian civilizations possess been accomplished to dying in other RTS video games; many odds and finishes would more appropriately have got been offered in a repair or in the initial Empire Globe II; a great deal of the guideline tweaks are useless.'7GameSpy disapproved giving it a simple 2/5 celebrities, saying 'Generic civilizations; brand-new multiplayer modes aren't quite exciting; poor campaign voice-overs and 'gimmicky' road directions'.8Strategy Informer gave an typical rating of 5.8 out of 10, stating 'Sadly, the overall impact that this enlargement leaves is definitely that there really isn't much stage to it át all'.9Eurogamer gave it a 6 out of 10 saying other technique games acquired superior images by then 'booting up the enlargement pack to discover that it all of a sudden looked really, really old'.10
Sourcesedit
^'Empiré Globe II development Summary'. GameSpy. Gathered2007-02-27.
^'Empire World Summary'. Sierra Amusement. Retrieved2007-02-27.
^'Empire World II: The Art of Supremacy - Personal computer'. GameRankings. Gathered2007-03-26.
^'Empire World II: The Artwork of Supremacy'. IGN. Gathered2007-04-28.
^'EEII: The Artwork of Supremacy Preview'. IGN. Retrieved2007-04-28.
^'Empire World II: The Art of Supremacy'. MetaCritic. Gathered2007-03-26.
^acThe Artwork of Supremacy at Gamespot Mar 1, 2006Archived April 20, 2006, at the Wayback Machine Retrieved Feb 23, 2007.